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Eclipsion Armory

Ancora 1

The Eclipsion Blade is deployed to many dangerous locations. To ensure the safety of the unit, the Blade has in their recent years been able to gather several assets which can be used to aid in their goal: Making sure the High Kingdom remains safe.

Blood Golems

                              Construct size                                              Humanoid size           Weight:  2,979 pounds/1,354 kilograms                        730 pounds/331 kilograms      Height:                  4 meters                                                          2 meters                    Quantity: 2                                             

 

Powers: Ability to empower nearby troops with vitality. Nourishing them and allowing for prolonged fight without risk of exhaution. Also increases the efficiency of fighting allies, providing them with effect similar to Shamanic Bloodlust only for far longer period of time. In critical situations anima essence can be used to heal grievously wounded friendly unit.

 

Creation: Anima essence was aquired, distilled and formed by Magister Seridur Brightgaze. Frame for Construct sized model was provided by Magister Val'nahl Voidstar through his craftsmanship. Magister Brightgaze used it as base to create Humanoid sized model for his own needs.

 

Purpose: One of the many steps required to bring Eclipsion Blade even closer to Sunfury standards in honor to memory of Prince Kael'thas Sunstrider whom Blood Elves prefer to remember as he was rather than what he became. Additional purposes are to provide support on the battlefield for front line troops and make sure they last longer than they normally would.

 

Quartermaster/Caretaker: Unknown. No Blood Elf has yet been selected by the chain of command to maintain and safeguard inactive Blood Golems. First units as of current moment are being programmed by Magister Brightgaze in order to be fully operational when time of need shall come.

 

Storage location: All fully operational Blood Golems shall be on stand by mode, ready for use onboard of Custodian. Eclipsion Blade's Gunship.

 

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Runic Augmentation

Runic Augmentation

 

The recipes for this kind of runes were purchased on Argus during the Guild storyline. Runes increment the modifier of a specific RPG statistic, but only one can be active on the same character. Furthermore, they are permanent.

 

Below you can find every necessary reagent, followed by the recipe of all runes.

 

 

How do I harvest what I need?

 

  1. The reagents MUST be collected in character and there must be evidence of the roleplay performed in order to acquire them, may it be the other party members of your group, or proper screenshots.

  2. While we don’t want to give a proper roll system to this specific feature, every character is allowed to find and carry a maximum of TWO UNITS of EVERY PLANT each day. This, in order to prevent people to find everything they need for their rune in a single day.

  3. Azeroth can be a dangerous place. You will have to organize an expedition in order to collect the reagents needed for your rune. Since going around alone can result in troubles (in particular during BfA), bring other Eclipsion with you.

 

 

What do I do after I collected everything I need?

 

Once your quest is over, you turn it in! Jokes aside: you contact a guild alchemist who’ll be tasked to create the ink for your runic tattoo. When the rune will be in place on your body, add the RUNE POINT {+1} to your RPG sheet.

 

Tip: Keep in touch with an officer. We want to make sure that everything is being roleplayed out correctly.

 

 

I don’t like tattoos or stuff on my character: are these runes mandatory?

 

Negative. You are free to decide if you want to get one or not. They were introduced to our system during an event and we decided to keep them as a mean to offer people further character progression.

 

 

How long will the effect of the rune last?

 

The effect is permanent and CANNOT be replaced. Make your choice wisely.

Physical Runes

Ink Reagents:

 

Arcane Water

Dreaming Glory: 3

Stormvine : 4

Purple Lotus: 1

Khorium Ore: 2

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Magical Runes

Ink Reagents:

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Arcane Water

Dreaming Glory: 3

Netherbloom: 2

Lichbloom: 3

Khorium Ore: 2

Ink Reagents:

 

Arcane Water

Dreaming Glory: 3

Terocone: 1

Starlight Rose: 4

Khorium Ore: 2

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mmd.png

Ink Reagents:

 

Arcane Water

Dreaming Glory: 3

Liferoot​: 3

Heartblossom: 2

Khorium Ore: 2

Major Runes

Ink Reagents:

 

Dreaming Glory: 6

Netherbloom: 2

Stormvine : 2

Starlight Rose: 1

Liferoot : 4

Khorium Ore: 2

MMP.png
MHP.png

Ink Reagents:

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Arcane Water

Dreaming Glory: 6

Heartblossom: 2

Starlight Rose: 4

Lichbloom: 3

Khorium Ore: 2

+1 P.O                                  +1 P.D

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+1 M.O                                 +1 M.D

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+1 Will                                   

+1 Mana                               +1 H.P

+1 Energy

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